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Latest Member MiniBlogs

Painting up an Epic Ultramarine force - Barrage at Delta-Niner-Echo confirmed

So it was about time I got my hands and especially brushes back on some 6mm glory. Most of my absence from 6mm painting was owed to some new hobby-crack that I got into, the Batman Miniatures Game (BMG) (more about that at another time). Painting in 6mm really is something different than painting 28mm (or 35mm which is the BMG) Scale, it was great getting back to these tiny machines. In every army there are different roles that need to be fulfilled, there's the scout that blocks enemy movement and gets quickly where he needs to be, there'...

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Kansas City Regional Battle Report

Hi Everyone, This is my first battle report and I'm going to try to do a lot more of these in the future as just a way of helping me work through my thought processes and identifying play mistakes that I can fix. I welcome comments and questions! Let's dive in. Event: Kansas City Regional Tournament Location: Game Cafe Date: April 9th, 2016 # of players: 14, 4 first round byes List: You can check out my list in the related miniblog entry. I used the same one on this day. My memory for some of the exact list details of my...

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My Current List, Ships, Objectives and explanations - Wave 2 400 points

This is a primer to lay out and explain my list; why I run the ships, upgrades and objectives that I do.  If parts seem a little obvious or wordy, it's because I want anyone to be able to read this page and have a good understanding both of why each item is taken individually, and as a part of the whole fleet.   The Theory: Force our enemy to start where we want them. Force our enemy to come to us. Throw haymakers at the same arcs of enemy ships. Use upgrades to ignore defense tokens and...

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