The Basilisk is a mainstay of many Imperial Guard armies. It can pound enemy lines from afar, and its Earthshaker gun will make short work of destroying infantry or armoured vehicles.
Faction: Imperial Guard
Thudd Gun
Thudd Guns (aka Light Artillery) are quad barrelled artillery weapons that are useful for pounding enemy positions from behind cover.
Imperial Guard Supreme Commander
An Imperial Guard Supreme Commander is an accomplished fighter as well as maintaining overall control of the Imperial Guard army. His Power Weapon will easily cut through heavy armour in close combat.
Support Squad
Fire Support Units add decent ranged firepower to infantry formations.
Imperial Guard Commander
Imperial Guard Commanders are essential for organising the men. In E:A they are able to order multiple formations to simultaneously attack the enemy.
Snipers
Imperial Guard Snipers are excellent for taking out enemy targets of high importance. They can also provide a useful screen to protect against assaults on valuable friendly units.
Ogryns
Ogryns are huge brutes with somewhat limited mental capacity. This does not impede their ability to pummel their enemies in close quarters fighting.
Infantry
Imperial Guard infantry and their cousins across other Imperial factions are cheap and numerous. Their combined small arms fire makes them excellent in a firefight, but they should not attempt to fight in close combat.
Hellhound
The Hellhound is designed for flushing out entrenched infantry. It has no anti-armour capability, and should not be left isolated from its support.
Rough Riders
Rough Riders charge the enemy and skewer them with Power Lances before they have a chance to retaliate. They make decent flanking units and useful scouts.