Incubi

Dark Eldar Incubi carry massive blades into combat, slicing and dicing their targets with ease. They have extremely limited ranged attacks, so it’s best to get up close and personal with the enemy.

Knight Castellan

A Knight Castellan is a heavily armoured fire support unit, armed with two Twin Autocannon and a Heavy Cannon. It is one of the slower knights, but decent range on its weapons make up for this.

Hive Nest

The Hive Nest spawns Ripper Swarms that will attack anything that comes near.

Trygon

Tyranid Trygons is a large, heavily armoured creature with huge Scything Talons and a Bio-Electric Field that can tear through infantry at short range. It can strike in unexpected positions, infiltrating enemy lines with ease.

Malefactor

Tyranid Malefactors are close support specialists that shoot razor sharp projectiles from their arms. Scores of enemies can fall to the Malefactor’s attack.

Zoanthrope

Tyranid Zoanthropes are strange top-heavy looking beasts that pack a formidable ranged punch. Their Warp Blast will obliterate most targets it hits.

Spore Mine Cluster

Spore Mine Clusters float around the battlefield, causing damage and disruption to infantry, vehicles, and aircraft.

Raveners

Tyranid Raveners are primarily close combat creatures who can burrow underground to attack anywhere on the battlefield, Scything Talons ripping through even the toughest armour. They also have weak ranged attack with which to provide support in engagements.

Gargoyles

Tyranid Gargoyles are horrific flying creatures that swarm around enemy formations and harass them to death. As well as engaging enemy ground formations, they can target aircraft with their Swarm Strike attack.

Hormagaunts

Tyranid Hormagaunts are armed with razor sharp Talons that provide them with additional attacks in close combat. They scurry into combat speed, and they are cheap and expendable.