A Hierophant Bio-Titan is a mountain of flesh that can bring large Bio-Cannon and Massive Claws to bear on the enemy. It is fearless and has heavy armour.
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Hive Nest
The Hive Nest spawns Ripper Swarms that will attack anything that comes near.
Harridan
Tyranid Harridans are huge nightmare creatures that fly above the battlefield, swooping to strike with Bio-Cannon and Crushing Claws. They can also carry Gargoyles, delivering them straight into the heart of the enemy.
Hierodule
Tyranid Hierodules are equally dangerous in close combat and at range. Their Bio-Cannon can destroy infantry and vehicles at good range, and Crushing Claws rip through anything foolish enough to come within reach.
Trygon
Tyranid Trygons is a large, heavily armoured creature with huge Scything Talons and a Bio-Electric Field that can tear through infantry at short range. It can strike in unexpected positions, infiltrating enemy lines with ease.
Malefactor
Tyranid Malefactors are close support specialists that shoot razor sharp projectiles from their arms. Scores of enemies can fall to the Malefactor’s attack.
Exocrine
Tyranid Exocrines are living, direct fire cannons that fire streams of venom at an impressive rate. Their heavy armour provides good protection, allowing them to stay in the fight longer.
Dactylis
Tyranid Dactylis lob Heavy Spore Mines a decent range into enemy positions, causing widespread damage and disruption. They have good armour for artillery, and are also quite mobile.
Spore Mine Cluster
Spore Mine Clusters float around the battlefield, causing damage and disruption to infantry, vehicles, and aircraft.
Biovore
Tyranid Biovores fire Spore Mines from organic artillery mounted on a dorsal location of thier body. They are fairly short range, but can fire indirectly, and the Spore Mines cause signifcant disruption.