Living Ancestor

On the rare occasion a Squat lives beyond his normal lifespan of 300 years, he develops psychic abilities that enable him to provide expert insights to his commanders.

Hammerhead

Tau Hammerheads are based on the Devilfish chassis, and can mount a number of powerful armaments. Railguns are long range anti-tank weapons, Ion Cannons are more effective at destroying infantry, while Twin Fusion Cannons are shorter ranged weapons that cut through the heaviest armour.

Warbuggy

The Warbuggy is a fast, lightly armoured vehicle that has good all-round capability. It is most effective when used in large number, where they can sustain a fairly high rate of attrition and still make it into close quarters combat.

Skorcha

The Ork Skorcha is very effective against infantry at short range, and it is ideally suited to clearing out entrenched positions. With a good turn of speed, it is useful for flanking the enemy.

Wyrdboy

Wyrdboys are excessively psychic Orks who can channel their power into powerful offensive attacks.

Wildboyz

Wildboyz are primative even by Ork standards. They have no ranged weapons, instead preferring to run into battle wielding axes and shields.

Warlord

The Warlord is the biggest and meanest Ork in an army. He has powerful assault weapons that will cut through heavy armour with ease. He also provides the Orks with some much needed encouragement when taking morale / initiative tests.

Warbikes

The Ork Warbike is a fast, close combate orientated unit. It is best used in large number, where a formation of Warbikes can survive fairly high attrition rates on the approach.

Warbike Outriders

Ork Warbike Outriders are fast moving units with scouting abilities. Their Twin Sawn-off Big Shootas have some short ranged use, but Outriders are better suited to getting up close and personal with their enemies.

Oddboy

An Oddboy character is added to a vehicle or artillery gun, and upgrades the unit to a Supa-Zzap Gun or Soopagun. These weapons are capable of destruction on a large scale.