An Imperial Guard Supreme Commander is an accomplished fighter as well as maintaining overall control of the Imperial Guard army. His Power Weapon will easily cut through heavy armour in close combat.
Unit Type: Infantry
Support Squad
Fire Support Units add decent ranged firepower to infantry formations.
Imperial Guard Commander
Imperial Guard Commanders are essential for organising the men. In E:A they are able to order multiple formations to simultaneously attack the enemy.
Snipers
Imperial Guard Snipers are excellent for taking out enemy targets of high importance. They can also provide a useful screen to protect against assaults on valuable friendly units.
Ogryns
Ogryns are huge brutes with somewhat limited mental capacity. This does not impede their ability to pummel their enemies in close quarters fighting.
Infantry
Imperial Guard infantry and their cousins across other Imperial factions are cheap and numerous. Their combined small arms fire makes them excellent in a firefight, but they should not attempt to fight in close combat.
Rough Riders
Rough Riders charge the enemy and skewer them with Power Lances before they have a chance to retaliate. They make decent flanking units and useful scouts.
Commissar
Imperial Guard Commissars are responsible for enforcing discipline, and they will stop at nothing to acheive this. Deserters will be shot.
Plaguebearers
Plaguebearers are disgusting lesser Daemons of Nurgle that are incredibly tough and formidable in close combat.
Obliterators
Obliterators are monstrous foot soldiers in extremely heavy armour that literally grow weapons with which to destroy their enemies. They can appear anywhere on the board due to their teleporting ability, and pose a significant threat most targets.