Imperial Guard Commissars are responsible for enforcing discipline, and they will stop at nothing to acheive this. Deserters will be shot.
Unit Type: Infantry
Plaguebearers
Plaguebearers are disgusting lesser Daemons of Nurgle that are incredibly tough and formidable in close combat.
Obliterators
Obliterators are monstrous foot soldiers in extremely heavy armour that literally grow weapons with which to destroy their enemies. They can appear anywhere on the board due to their teleporting ability, and pose a significant threat most targets.
Plague Marines
Plague Marines are horrific, disease infested foot soldiers who were once the Emperor’s Space Marines. They are extremely resilient, and will fight on regardless of the wounds they sustain.
Noise Marines
Noise Marines use sonic weapons to torment, confuse and ultimately kill their enemies in a cacophony of extremely loud sounds.
Mutants
Mutants are physically twisted individuals who wield basic weapons, but are fairly dangerous in close combat. Sheer numbers makes them a threat.
Juggernaughts
Chaos Juggernaughts are imposing mechanical monsters that steam into battle with incredible momentum, battering foes with their flanks while their riders cut the stragglers down with Chain Axes.
Icon Bearer
Icon Bearers provide Daemon related bonuses to the formation they are attached to. Daemons that are summoned will stay on the board into the next turn rather than disappearing back into the Warp. They also have useful leadership abilities that make their formation more resilient to sustained enemy fire.
Havocs
Havocs are Chaos Space Marines armed with powerful Autocannons. They are effective at cutting down enemy infantry units, and will deal some damage to armoured vehicles if the need to.
Flesh Hounds
Flesh Hounds are the powerful Daemonic attack dogs of Khorne. They dash into combat at high speed and tear their foes apart with razor sharp Claws.